Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. Hit the switch in the back of the SE room to open a door to the far SE. Now, travel to Hess Farm. Enter in LRR to unlock the door and backtrack to proceed. For the Shooting Gallery, Will should work pretty well. You can open the locked door where she was if you want, though. Get the last piece of material you need in here, and then head outside to the workbench. Examine Antons Note from your inventory and youll learn some information. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Exit the house and head NE to the Pool. Just back off when you see the double arrows suggesting he'll pull this move. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Go NW in the previous green room. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. stranger things 3 game murray's warehouse buttons. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Fast travel to Starcourt Mall. Now, youll find some Dough in the back room. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Head inside to Petal Pushers. Last one we're grabbing for now is at the Hospital. You should probably pick up at least a few Promethium being sold here for later. Now you've got a number of story quests. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Head to Hawkins Square and enter Melvalds to talk to Joyce. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. *Avoid all fights you don't need in the second half of the game. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. You will not be able to return. That's everything for the quest thus far. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Head to Starcourt Mall. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! This fight is pretty straightforward. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. Talk to the receptionist again, and you'll get access to the elevator up. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Now enter through the golden door and head up to floor 5. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Head across the hall to the red keycard door and waste the enemies in this room. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Grab Gnome #40: Tommy Lee. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. In the next area, the map will reset, and youll find another Medkit. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Gnome #35: Name: Falken. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Tiny #5: Hawkins Square, Petal Pushers, center room. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. On the last floor, you'll encounter the Funhouse Puzzle. Give the clown here an answer of 2. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. They're pretty easy to find. Murray's Warehouse . Head up to Floor 4. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. You'll get stunned by the camera, but should end up on the right side of the beam. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Easy enough, though. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Head into the barn and head out the NW exit. Stranger Things 3: The Game Story walkthrough. Hit the breaker and then the switch to proceed further. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. You can go back and talk to her, but she's just going to tell you to keep looking. The clue you're looking for is the shoe store on the upper level. Hit the switch to allow your partner inside with you. Murrays GarageDestroy one of the TVs here for Murrays Disk. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. Hawkins seems like a completely normal, boring city. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. As you try and leave there will be a cutscene. First, it was Max and Billy, then Robin, and most recently, Eddie. Now head in that back room to find Soviet Keycard Lv3. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Once you find the scientist, you'll need to escort him out. He'll give you a keycard which will open the door heading SE close to where you started here. You need to damage the Flayer with the cannons; you need to point them at the Flayer and then fire them with energy. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. 1 First, head SW through that locked door. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Notable ones include Sharp Shooters and Body Armor. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. After the next area you'll be in Murray's House. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Head back to Hawkins Suburbs and the Pool. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. Now head through the locked door to the SE. Taste great, no matter the weather! Back here, you can find Gnome #47: Coleman. You need a sardine, mackerel, tuna, salmon and dough. Near the pool shed and the edge of the fence is Gnome #4: Indiana. First, head SE until you reach a big clown face. FINALLY! Now for an interesting puzzle. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Crack it with Joyce and grab the Gnome #20: Burt beyond. We're nearly done with the backtracking gnomes. I recommend starting from the shows and working your way around clockwise. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Just like the Never-ending Story bit in the television show, this defence goes on way too long. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Once you're ready, head to the showdown. Proceed to the Hess Farm Russian Base. Head to the men's changing room. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Now, we've still got one more optional side quest here. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. When you step on the two pressure plates here, you'll start a really annoying puzzle. You'll start in Mike's Basement. When you can move, take the vent to the east to proceed. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. I am finding it impossible on PC to press both buttons at the same time when necessary. When you're ready, position your characters by the consoles. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. 2023 GAMESPOT, A FANDOM COMPANY. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. You need to bring. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Run through the Russian bases as much as you can. The Bear is in the previous section. This isn't really as confusing as it initially seems, though. Kill the enemies in here and grab Gnome #39: Deckard. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Now move the Mini-Truck again to the 3rd area. While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. While you're here, let's continue on some other quest progress. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Now talk to the scientist and try to head inside. Before heading back to Starcourt, I decided to polish off the other story quest. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Now face the Rat toward the sink and the Bear toward the plants. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. In March of 1986, prison guard Dmitri "Enzo" Antonov . ALL RIGHTS RESERVED. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. Head there, talk to Steve, and follow the prompts. You should already have the Mackerel and Tuna, though. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. Tiny #11: Hess Farm, Hess Farm Barn, NE room. You'll come across a bear on a plinth, and need to find the remainder to proceed. With that done, switch to the Rat, Paper, Scissors quest. Whichever you choose, make sure to equip it on the Party screen after. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Inside the chest, youll find Soviet Keycard Lv2. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. To the north, you do a similar thing with power switches. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Murray's Garage Kill room time. Now take the vent in the next room. stranger things 3 game murray's warehouse buttons. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Report the news via the telephone, but before you leave head to the NE. #7. Lets over to the Town Hall when ready to start a sidequest. Creators: The Duffer Brothers. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Rewards: Hidden Room, Money (Chest), Money (Chest). Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Sep 24, 2018. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. After he's down, you get another cutscene. After talking to Murray, you'll need to head to Weathertop. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. This leads to a puzzle with a computer terminal, diary, and bulletin board. Inside is more loot and Gnome #21: Seth. To the SE, you have to turn all the lights on and hit the switch for the grid. In the 1st room, let the guard hit the alarm to open the locked door. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Spoilers ahead for Stranger Things season 4, volume 1. Day xxx Disappearances. He seems like a good kid. Enter the wooded door first for a Funhouse Keycard. BonusXP's announcement on Steam follows:. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . In the next room is the dough you need. Mackerel. Now head back to the aforementioned metal door and enter; you'll start a countdown. Hell reward you with money, a Medkit, and x2 Cokes. Wow! If you do well you'll get five tickets maximum. Here, head up and read the bulletin to learn that the combinations are now LRR. Each one will light up as you step on them. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. After the Flayer's incapacitated you'll head back to the Russian base. Examine the telephone to the north to end this chapter and progress to the end of this mission. There are 3 locked doors in this area with 3 circuit breakers. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Eventually you reach the area you'd previously been in. He will task you with smuggling? Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Start by heading SE. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Equip Lucas and aim for the targets. Ivan will help you once you smash up the rats in the adjoining rooms. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Now enter the conference. Bust out them bolt cutters for the bolted door and go inside. Dustin's House is NW of Mike's. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Now head back to the eastern path. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. BonusXP, Inc. 122. Inside the next hallway a wooden door and a gold door. Note the locked door that cant be opened when Murray is here, well come back to this shortly. In the SE corner of the building by the vent is your next Gnome #37: Magnum. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Head back to the showers to re-enter the Void. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. dke fraternity reputation; cheetah eating gazelle; kendra wilkinson real estate; subluxation treatment. Backtrack and go NE along the only other route. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Work your way through the SW door in order to hit that blue switch. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. So instead, set the breakers to what the computer in the opposite wing said. The switch on the right-hand side of the room reset the grid. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Enter the side room to get the Lv3 keycard to proceed through the NE door. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. When both are complete, a locked door will open to the north and the alarm will end. You'll see a cutscene, and then need to fight some Bad Dudes. Stranger Things 3. Head around the counter to the back room and smash your way through. Defeat the enemies in this room as quickly as possible to advance to the next room. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Tiny #9: Hawkins Square, Hardware Store, N end. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. At least he gave us some hints. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. You'll now have to deal with security cameras and timed alarms. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Go with Steve to the button, and press F (he won't move). Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. stranger things 3 game murray's warehouse buttons . Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. That's about it, really. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. It also mentions the Fibonacci Sequence so head back to the garage. Around the house to the SE is your next Gnome #2 Christine. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. german property group update; wisconsin state league baseball. He'll join your party, netting you: Now, talk to Eleven in the living room. Discuss this walkthrough in its Walkthrough Thread. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Theres a maze of vents here. . Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Heres what it looks like: Theres also a chest containing x3 Random Items. Finish off the enemies and you can finally leave. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Next, head back to Hawkins Suburbs. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Now head to Petal Pushers. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. Time to head over to Hoppers Cabin. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Enter and talk to Eleven to surprise Dustin. Done for now! Next, that leaves us finding the Salmon and the Sardines.